Tides of the star

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Fortune seekers to north harbor!

The party has gathered in the Whispering Squid (it was some w word about making noise…). Having rested for some time from the latest job they are ready to fill their purses. On the third mention of a quest (it’s always the third time, don’t ask me why) the party sets forth to question the captain of the guard about the 75gp bounty on Mark the Red. After some inconsequential conversation they discern that the crown mustn’t be too closely associated with the capture of Mark the Red, though they are unsure why… With the only lead to Mark’s location vague they set forth in seek of Peter who dwells in the town of North harbor.

They join with a caravan and are paid in return with protecting the caravan. The 2gp per day will surely aid our intrepid adventurers in the days to come!

On third morning they are attacked by fish like creatures. The creatures are voracious and attack without a thought to their own survival until, rather ominously, a conch is sounded, calling them back to the depths. But for how long?and to what nefarious purpose? We can only assume it is not for breakfast!!!

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Hunting Mark the Red

A duo, Larz the lizard and Erandil, arrive in North Harbour a couple hours before nightfall. They seek out the local tavern and from there determine the location of Peter. Initial questions with Peter lead nowhere though with acute elven insight the duo determines Peter is indeed hiding something. Aggressive negotiations begin and Peter reveals that he has less than reputable dealings with the Black Tides and their flag ship The Flying Duchesse. The party manages to cause only minor disturbances of the peace an avoid getting the town guard involved.
Swimming out to the nearby lighthouse Larz determines that Mark the Red has a reputation with seagoing folk. It’s rumored that the bandit captain has a hideout accessible by sea somewhere north of here.
Masquerading as laborers the party sets sail. Once out to sea they hire the ship to carry them northwards. Near midday they spot a shack on the coast and convince the ship to bring them ashore and wait.
Once ashore they scout the area and find 3 bandits near a building which buts up against a large rock outcropping. Setting a trap they ambush the bandits give them “the clap”; teyanage to keep one alive for questioning. With 3 other men inside the party decides against a frontal assault without more numbers. Instead they mangle one corpse with cuts and squeeze the entrails and blood all over the ground of te headless bandit before tossing him to the sea. They make a captive of he surviving bandit and ultimately leave him grievously injured at the lighthouse with a drunken sailor.

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